Boss Fight

Boss Fight is a Linear Mission in Overheat which pits you and all other players in the lobby against an AI controlled Gunship.

The Gunship has heavy armour plating and an invulnerable shield which must be destroyed before it can be damaged. The generator, mounted on the rear, is the weakspot.

When defeated, the players will be granted 50 Coins and a random loot drop. There cannot be duplicates.

Overview
The Gunship appears to be a modified VTOL with heavy armour and firepower. It bristles with Beam Guns and Rocket Turrets, while on the defensive side it features heavy shielding and armour.

It has four large engines, and a glowing shield generator over the rear where the doors would normally be. The cockpit has two operators instead of the VTOL's one.

The Gunship rises from a circular hatch in the floor, and when fully risen has an invisible wall around it, preventing persons from simply standing on top of it.

Behaviours
The Gunship slowly rotates clockwise or counter-clockwise, spewing laser or rocket based death as it does so. The Gunship also may call Targeted Strikes, which unlike normal Orbital Strikes, are lower ranged, but ignore shield gating.

The Beam Turrets ignore the Kinetic Dome ability and Kinetic Shield of the Omnitool, while the Rocket Turrets have fairly large splash radii. The Beam Turrets have about a second's delay between shots but deal somewhere around 50 damage. The Rocket Turrets deal about 100 damage. (Not entirely sure)

The Gunship has a Shield which covers the entire ship and is dependent on a shield generator mounted to the rear of the Gunship, Once this is destroyed, the Engines may be attacked, with 5000 HP each. When one Engine is destroyed, the generator will re-engage, and will have to be disabled once more. When all 4 Engines are destroyed, the Gunship's hull may be attacked, which has 10,000 HP.

Strategy

 * The Gunship always has specific weakpoints. Target them to win. Wasting shots on the shield is just a poor use of time.
 * The Gunship's Rockets fly fairly slow. Stay at medium range to maximize hits while minimizing damage. The Beam Turrets also have a fairly limited range it seems.
 * The Targeted Pulse takes about 3-4 seconds to lock on before firing. When it turns red, immediately Dash away. Alternatively, trigger your Jumpkit.
 * Try to avoid dashing into other Targeted Pulses.
 * Make use of offensive or utility grenades. Flash will do nothing for you.
 * Take cover when damaged, but keep in mind that rockets can hit you through it just like any other explosive.

Loot
The Gunship will, upon destruction, drop randomized loot to everyone who defeats it. The Gunship has the following possible loot.

Cosmetics:

 * Drop Helmet MK1 (Helmet)
 * Booster MK1 (Jumpkit)
 * Off Duty Set

Weapons
yeet ray of doom

poop ray of doom


 * Impulse Hammer
 * Powersuit Weapon
 * Heavy Weapon, melee with high damage and a groundpound EMP secondary fire.
 * Talon
 * Light weight, sawed off shotgun, has a switch mode

Abilities

 * Titan Shield
 * Powersuit Ability
 * Instantly recharges Shields to 150%. Stacks with survivability mods.

Mods

 * Battle Master
 * Powersuit Mod
 * 25% Battle Point gain rate from kills.
 * Searing Blade
 * Powersuit Mod
 * Improves the abilities of Holoblade.
 * Stim Boost
 * Powersuit Mod
 * Shield Burst now grants Health.
 * Energy Cell
 * Powersuit Mod
 * AP Laser improvements
 * Plasma Rockets
 * Powersuit Mod
 * Hydra improvements to damage
 * Weak Point Pulse
 * Powersuit Mod
 * Scanner now marks enemies and gives you more damage on them.

Other:


 * Scout Mech
 * Light Mech
 * A low health but high speed mech. Mounts infantry weapons in a dual set.