Reinforced Plating

Reinforced Plating is a defensive mod that trades all of your shields for health.

Tactical Analysis
As the heaviest body armour in the game, Reinforced Plating grants you a major advantage in exchange for some pretty glaring weaknesses.


 * 1) No Shieldgates:
 * 2) Shieldgating is the mechanic whereupon even if you have 1 pt of shield left and are struck with monstrous levels of damage, you will take no damage. This is why things like the Equalizer and Orbital Strike do not kill you instantly. As you may notice, no shields. This presents... a problem. TLDR: Any weapon dealing 400+ is instant death.
 * 3) No Dash:
 * 4) Dashing is an important mobility/maneuver tool for getting to places rapidly, whether that's into cover or into a fight. You will start to miss it real quick, especially as a mobility player.
 * 5) No Shield Regen:
 * 6) Shields present an important buffer of regenerating HP against environmental damage, chip damage, etc. Prepare to have to stay behind cover constantly or make heavy use of healing items in order to survive.
 * 7) Absurd Resilience:
 * 8) 400 HP is a lot to chew through. Incoming fire will struggle to cut through your heavy armour, and you can straight up ignore direct hits from sniper rifles.
 * 9) Deploying a heal grenade at your feet will send you right back to 400 HP, and this can be used for incredibly cheesy tanks of heavy damage.
 * 1) Deploying a heal grenade at your feet will send you right back to 400 HP, and this can be used for incredibly cheesy tanks of heavy damage.

Trivia

 * Reinforced Plating used to have the following statline:
 * +50 max shield
 * +150 max health
 * -50 fuel
 * -100 dash
 * Its often regarded as a low tier mod as its not a part of the mobility meta, and it lacking shields means that shieldgating, an important cornerstone of game balance, is not a factor.
 * Some people use this.. perhaps a bit too much.